DOOM for Switch locked behind registration

UPDATE 28/07/2019

It appears that Bethesda will remove the registration requirement in a patch, it was allegedly an error on their part. But sadly there are reports of issues that seem to affect the experience quite a bit, reported by this Twitter thread by @trillizard.

Original post

Bethesda making bad decisions isn’t news and hasn’t been for a while now, but they once again decided to make yet another astonishing bad decision like they were aiming for a gold medal.

DOOM ported to Switch

The first DOOM games have been ported to Nintendo Switch officially, you should now be able to enjoy the good old classic DOOM 1 through 3 on the Switch, perfect for enjoying them on the go.

DOOM and DOOM II feature singleplayer and local multiplayer modes.

The games are sold through the Nintendo eShop.

Internet connection required

Remember about enjoying DOOM on the go? Well that might not be possible anymore because an internet connexion is required to register, but once you have registered you will be fine until you are logged out… Or if you credentials expired and you need to re-enter them (not verified).

Conclusion

It’s astonishing that a game that was DRM free at release, is now open source (minus the assets) and has been ported to every device with a screen is now locked behind DRM on the Switch, a very closed console and environment.

third-party DRM doesn’t have its place on Nintendo Switch.

Sources

Ubisoft to ban user created quests exploiting XP in AC Odyssey

If you think about using the new and freshly released Story Creator Mode for Assassin’s Creed Odyssey for XP farming then there’s something you need to know.

User created quests

Ubisoft added a Creator Mode after E3 to allow players to create and share quests within the game’s world. It’s obvious that with great power comes great responsibility and players have been using the Creator Mode as it should be expected to be used.

This is really nice to have official modding tools released to the players.

Banning user-created quests

Sadly not everyone feels like this is right and so Ubisoft has taken to their forums to talk about the subject:

Story Creator Mode was designed to be a tool for players to let their creativity and imagination run free as they build their very own Stories to share with others, using a modified version of the tools our own designers used to develop the quests in the game. However, since the launch of the beta we have noticed an increasing flow of “farming quests,” that exploit the tool to get large amounts of XP. These exploits risk jeopardizing the overall quality, integrity, and purpose of Story Creator Mode and results in less visibility for the creative, interesting and frankly fantastic community stories that have been published.

– Ubisoft’s community manager

As expected farming quests will obviously top the hall of fame and the trending section of the user create quests, which might hide quality user-created content.

It also has a side effect of making the progression of the game much cheaper and less rewarding in someway, a bit like microtransactions but without spending a penny.
Maybe this is part of the reason and Ubisoft views this as a threat to microtransactions?

Ubisoft’s community manager also mentions that these quests will no longer appear in the recommendation system and users will be punished if they continue to willingly and intentionally misuse the tool.

Sources

The source of this story comes from IGN and Ubisoft’s forums: